Ikegami - The Paper Lake
[EN]
Soundtrack available for download!
Sail throught a lake full of paper fishes, controlling carefulling your hook's height to get the fish and not let it escape. When returning to the pier, see a new day rise and, along with that, a new population of fishes depending on how much you have fished the day before.
Commands
W/S keys -> boat movement
A/D keys -> boat rotation
J/K keys -> hook depth inside the water, "height"
Mouse -> interface navigation
Credits
Game developed by Cadu Rodrigues
Sound Effects obtained from Pixabay
Fonts and icons obtained from Google Fonts
Special thanks to Lexi, Pedro Pereira e Johnathan Fabocci
[PT-BR]
Trilha sonora disponível para download!
Navegue por um lago cheio de peixes de papel, controlando a altura do anzol com cuidado para não deixar o peixe escapar. Ao retornar para o píer, veja um novo dia nascer e, com ele, uma nova quantidade de peixes de acordo com o quanto você pescou no dia anterior.
Comandos
Teclas W e S -> movimento do barco
Teclas A e D -> rotação do barco
Teclas J e K -> profundidade do anzol dentro d’água, “altura”
Mouse -> navegação pela interface
Créditos
Jogo desenvolvido por Cadu Rodrigues
Efeitos sonoros obtidos no Pixabay
Fontes e ícones obtidos do Google Fonts
Agradecimentos especiais para Lexi, Pedro Pereira e Johnathan Fabocci
| Status | Released |
| Platforms | HTML5 |
| Author | Sendo Estúdio |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, comfort, Cozy, Fishing, nature, No AI, papercraft, Singleplayer |
| Average session | A few minutes |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Uso do tecladoDec 26, 2024




Comments
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super relaxing! i love the vibes :) i feel like having to use the mouse to keep/return the fish breaks the flow of the game a bit though, I wonder if you could use WASD and JK to select the menu options? can't wait to see more of the game :D
Hello, mamu, I'm glad to hear that, I was really trying to go for the most relaxing vibe possible
About the keyboard controls to navigate through the menus, I was a little concerned on how I could implement it in a way that I wouldn't mess up the boat navigation, but I totally see your point on feeling the flow break. I'll add that to my backlog, so hopefully in the following days I can at least update the keep/return interface to support keyboard commands.
Again, thanks for playing and for your feedback.
Cadu. (the dev)